Fluctuating Global Value

[Moved from Discord]

in one of my favorite web games (corru.observer) there is a value in the menu called the GAD, which can influence the availability of certain parts of the game. When the GAD value is very low, pathways open to new areas, and when its very high those pathways are closed. I’m suggesting a similar fluctuating global value for the sourcevoid that measures entity activity; it could influence uman spawn rates and perhaps allow/create some other mechanic so escaping umen during higher difficulty becomes more rewarding.
it could be listed either in the pause menu or in the f3 menu under a name similar to LSIGN or PSIGN from silly cone finder, or maybe it could be made more difficult to measure somehow
its also possible that the value could be artificially raised above normal fluctuation levels to indicate an approaching event or one that is already in progress. also itd be fun to try to decode patterns in the activity value and connect them to events in the void, such as when the door moves.

idk theres lots of ways this could be implemented and im no expert on what would be best; maybe itd be better as something that didnt affect gameplay but rather gave info about events in the void, or maybe itd be better as something that affected lots of gameplay but did not change as the result of any events in the void

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heres other ideas/suggestions that were added after the original post

solaire : Maybe it could also influence the frequency of things like the “demo” videos

jorin : maybe entity activity levels could go up if the void detects theres a large group, so large expeditions have to be spaced out so its when the void “least expects” it

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